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Mina

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Posted: May 01 2002,19:55   

http://quote.bloomberg.com/fgcgi.c....igyo.ht

Quote
TOKYO, May 1 (Reuters) - Tecmo Ltd 9650.T , a leading Japanese video game maker, said on Wednesday that it expects a group net profit of 1.2 billion yen ($9.3 million) for the year ended in March, boosted by strong sales of its hit "Dead or Alive 3" game for the Xbox console.

The new forecast is 88 percent higher than its actual profit a year earlier and well above original expectations of 969 million yen.

Tecmo said more than a million copies of "Dead or Alive 3" were sold for the Xbox, the video game machine launched by Microsoft Corp MSFT.O to challenge the dominance of Sony Corp's 6758.T best-selling PlayStation 2 console. ($1=128.59 yen)


First HALO now DOA3. I think this proves the Xbox's awesome Software attachment ratio. Even if the console has a smaller userbase worldwide, it's useless if no one buys the game. VF4 hasn't hit 1 Million in both U.S. and Japan combined (or has it?) on the 22 Million+ Userbase PS2, yet DOA3 Manages to reach and surpass that on a 2 Million+ Worldwide Xbox Userbase. Not trying to do any cheerleading for Xbox, but its still very impressive for a 6 month old console who's impending DOOM is constantly being praised. Project Gotham or Wreckless may be the next  Xbox Platinum seller in the coming weeks for all we know. :)

  
dc_ecstacy

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Posted: May 01 2002,23:21   

Forget 'worldwide' sales hyperbole. The day that Xbox sells a million copies of ANY game - in Japan alone - is the day you can start shouting from the rooftops. ;)

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Monkey1st

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Posted: May 02 2002,06:42   

Great. I care.

Meanwhile, here are reasons why the far greater VF4 hasn't exceeded 1 million:

1) In America, they mainly care about Tekken. And breasts, hence DOA3.
2) It's already sold 500,000 in Japan alone.
3) It hasn't been released in Europe yet.

Seriously though, who cares? The X-Box is already failing everywhere else.

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Spewman

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Posted: May 02 2002,07:26   

Weekly Chart Summary

Week Ending 27th Apr 2002
All Formats

    TW    LW     Title
    1       NE      2002 FIFA World Cup 1  
    2       1        LMA Manager 2002 5  
    3       2        The Sims: On Holiday 4  
    4       3        Grand Theft Auto 3 27  
    5       18       Halo: Combat Evolved 7  
    6       5        Gran Turismo 3 40  
    7       24       Championship Manager: Season 01/02 29  
    8       4        Super Mario Advance 2 3  
    9       7        Dungeon Siege 2  
    10      6        Metal Gear Solid 2 8  
    11      10      Max Payne 31  
    12      8       Tony Hawk's Pro Skater 3 23  
    13      11      Monsters, Inc. 13  
    14      9        Star Wars: Jedi Knight 2 - Jedi Outcast 5  
    15      14      State of Emergency 10  
    16      13      Tekken Tag Tournament 24  
    17      12      Medal of Honour: Allied Assault 11  
    18      15      Pro Evolution Soccer 23  
    19      16      Harry Potter - Philosopher's Stone 24  
    20      21      The Sims 102  


The numbers after the games are how many weeks on the UK chart they've been.

That's 1 day after the Xbox has been reduced to £199.99 - and Halo is number 5.  Some bad sales there monkey.  Seems like Championship Manager has been given a boost by the Xbox release, as with THPS3 and Max Payne.

Good for DOA3 though, I'd think that the next million selling will be either PGR or Rallisport Challenge or Amped, perhaps.

    
orangetriangle

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Posted: May 02 2002,08:29   

What I find surprising is that all 3 consoles are succeeding in some way, there is not one seemingly slowly being killed off... Is it possible they can all live in harmony together?

   
Liquid Myth

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Posted: May 02 2002,08:31   

Fantastic. Long live the X-Box's success, as long as the Dreamcast's. Here are the sales figures for the first week in April for Japan regarding console sales.

1   PS2               55000
2   GBA               31000
3   NGC               10000
4   PS                 3000
5   Wonderswan    2000
6   X-Box             1800

And before you want to add fuel to my fire, I am in no way in support of any machine, one way or the other. I only argue against fanboys who blindly praise a machine which, you have to admit, is not performing as Microsoft wanted. Want convincing? I'm not much of a PS2 fan as before, with nob textures, poor loading times amongst other annoyances (e.g. having to press 2 buttons to turn it on, 2 joypad ports, memory cards etc.). And the NGC? Very kiddy-aimed, although that can be a shroud for quality.

But the X-Box? Lack of quality software (2 games does not make a machine worth purchasing) and very poor joypad design. That's all there is to it, but for fanboys and girls to continuously bang on about it's "unrivalled success" certainly gets me in the mood to punch (read: shout at) a few of them. Even if they're on the other side of the world, or wherever. It's like talking to a brick wall...

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sp134m

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Posted: May 02 2002,14:53   

Software is commin. Saist will tell you that the first
batch of games are sub-par (I don't think so but many
others do). But he has an Xbox. Why? Future prospects. My
friends Kevin and Joe just bought theres (they are hardcore
Nintendo fans). Why? Halo, Project Ego, and Morrowind.

Microsoft of Japan is cooking up an RPG as we speek.
Knights of the (I can't rememebr the rest. I'll edit it
when I find out). The sole purpose of it is to be better
than that of the FF series. Now it will never be as popular
as FFX but it will at least play better (if all goes
according to plan). no_swearing_allowed, Skies of arcadia is the best RPG
I ever played, yet some wouldn't touch it with a 10 foot
pole since it's not FF.

My point is that patients is needed. Mean while there are
alot of games currently out that offer some enjoyment. I
just don't like it when people take games all serious. Pick
them apart till they have convinced themselfs that it sucks
(*cough* Saist *cough*). After all it's just a game.

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solid_ichelma

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Posted: May 02 2002,20:54   

My cat's breath smells of cat food.

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dc_ecstacy

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Posted: May 03 2002,00:20   

Quote (Mina @ May 01 2002,17:55)
First HALO, now DOA3. Even if the console has a smaller userbase worldwide, it's useless if no one buys the game. VF4 hasn't hit 1 Million in both U.S. and Japan combined, yet DOA3 manages to reach and surpass that on a 2 Million+ worldwide Xbox userbase...still very impressive for a 6 month old console who's impending DOOM is constantly being praised.

*Ecstacy kicks Solid's cat out of the thread*

Hmm, just adopting my hardcore SEGA stance for a moment: Another way of looking at these statistics would be to 'assume' that the biggest sellers on the system would be the two aforementioned titles. Both games have surpassed 1 million in sales, to an installed userbase of 2 million+ within six months?

Okay, that's six months of Xbox releases, yet the only two 'mega' games are both launch titles? As the hardcore SEGA fetishist is wont to do, I've cast my peepers back to the respective Japanese and US launches of Dreamcast. In Japan alone, that heralded magic-million marker of user take-up occurred within four months of the system's debut (ie. since November 27, 1998). Okay, so none of the JP launch games were 'mega' sellers, but there was a much better proportion of showcase titles available, eg. VF3tb, Sonic Adventure, Sega Rally 2, Powerstone, The House of the Dead 2, and Marvel Vs. Capcom. Those are 'hardcore' system-sellers, and they pack a bunch of GAMEPLAY, yes? ;)

In America, within two months of DC's release (Sept. 9, 1999), the installed userbase had reached 750,000. If we factor in the European launch figures for the first two weeks alone of system sell-through (ie. since October 14, 1999), we can add another 260,000 to the tally. Again, for the western market, that magic million figure topped out within four months...tops! :D

However, in stark contrast to the number of gotta-have GAMES that have been pushing the (Xbox) system since launch - within its first six months, as you cited - we have this *stellar* selection of titles that, while perhaps not surpassing its userbase in finite sales terms, nevertheless convinced the 'hardcore' SEGA fraternity that their consumer choices were valid. All of these games received critical - and commercial - acclaim. These are the GAMES (note pluralization) that stood tall for the initial DC launch 'window' - that crucial first-quarter - and, again, in stark relation to those available for Microsoft's gotta-have(?) system, puts your millions of exclamation-points (and sales figures) into perspective. ;)

Soul Calibur, Sonic Adventure, Ready 2 Rumble, NFL2K, VF3tb, THOTD2, NBA2K, Sega Rally 2, Crazy Taxi, NHL2K, Chu Chu Rocket, and SF Alpha 3.

DOA3 may be dazzling, but Soul Calibur made me cry. :blush:

Edited by dc_ecstacy on May 02 2002,22:32

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Spewman

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Posted: May 03 2002,05:59   

About 5 and a half months after the US launch and you're complaining that there are only two, million-selling titles, and they're both launch titles...

Well hear this, Halo cracked 1 million in the US and Canada alone a month ago, there have been loads more sold worldwide, DOA3 was the most popular Xbox title in Japan, which in turn helped it to sell a million worldwide.  And that launch was in February.

Stop comparing it to the DC, it's not a Dreamcast, and the price to begin with was much more different.

Within two months of the US release there were 750 000 owners?  Well on the first three launch days of the Xbox 1.5 million Xboxes were sold, weren't they?  Exactly.  On the Japanese launch, 125 000 Xboxes were sold launch day (or thereabouts), and the UK launch saw quite a few shifted.

But since the price drop, sales have gone up rapidly.  And at launch, the attach rate of games was the highest for any machine, ever, in the US and UK.  At about 2.7 : 1 if I'm not mistaken.

    
sp134m

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Posted: May 03 2002,14:05   

Halo hit the million mark faster than any other game in
history if I'm not mistaken. That tells you something. Out
of those games you mentiond for the DC, which ones hit the
million mark with in the first 6 monthes? None. Why? The
user base was just not large enough. As for sales of the
console. Your talking two diffrent markets here. First off
Xbox is American made. It costs $100 more than DC did at
the time. If you compare the figures from the countries
they origionated from they will prolly be quite similar.

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ZKK

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Posted: May 03 2002,20:26   

Quote (dc_ecstacy @ May 02 2002,09:21)
Forget 'worldwide' sales hyperbole. The day that Xbox sells a million copies of ANY game - in Japan alone - is the day you can start shouting from the rooftops. ;)

Its depressing to have to say this - and please correct me if I'm wrong - but isn't the Saturn version of Virtua Fighter 2 Sega's only 1 million+ seller in Japan... ever? I think I read that somewhere.


How has the PS2 Virtua Fighter 4 been selling in Japan... over a million yet?

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dc_ecstacy

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Posted: May 03 2002,23:56   

Quote (Spewman @ May 03 2002,03:59)
Within two months of the US release there were 750,000 (Dreamcast) owners? Well on the first three launch days of the Xbox 1.5 million Xboxes were sold, weren't they? Exactly.

LMAO, Spew! :D

You people will do anything to wave the flag for a company that has yet to 'prove' itself...as a vendor of original, first-party properties. And yes, since MS gobbled up Bungie, that makes Halo and its undoubted spin-offs a first-party property. But it's still only ONE mega-selling game. (As is DOA3.) Again, that's two count 'em killer apps that have been pushing the system since launch.

PGR is nothing but a DC retread, no matter how many copies it sells...and Wreckless, Rallisport et al are nothing but 'stocking stuffers', selling on the basis of good looks and empty-headed playability.

And, not wishing to point the finger at anyone in particular, but if your three-day sales figures are correct, and Xbox did indeed attract that phenomenal take-up in THREE DAYS - despite the fact that Mina opened this thread by claiming that the installed Xbox userbase to date was 2 Million+ - well, heh, that means in the ensuing five months since launch, it's only managed to pick up another 500,000+ customers! :D That's kinda sucky, don't you think?

Quote (sp134m):
Out of those games you mentioned for the DC, which ones hit the million mark within the first 6 months? None. Why? The userbase was just not large enough.

Actually, the userbase was large enough. That was my point. That the Dreamcast had a comparable, favorable foundation on which to build - a la the Xbox launch - however, unlike the Xbox, its reputation was buoyed by a good selection of triple-A titles within the first quarter...none of which needed to sell a "million", but merely please a million early adopters. Which, IMHO, Dreamcast clearly did. In exemplary fashion. Without even trying. Because it didn't need to. It was SEGA-branded gamestock, yes? :p

P.S. And lo, some four years later, the DC hardware - and software - still stands up to 'hardcore' scrutiny. Because the quality of its GAMES are keeping the hardcore users humble - and simply decrying the dearth of comparable, highly unfavorable 'next-gen' software that continues to choke up the market. For every HALO, DOA3, MGS2, and GT3 that successfully pushes the envelope, there is an equal and apposite selection of a HUNDRED STINKERS! Because the mainstream sector reeks. (And they get what they deserve.) :dontgetit:

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- Neil Randall (Q3A review), DC-UK, December 2000

  
Spewman

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Posted: May 04 2002,09:29   

Time for a post-ripping...

Yes, Microsoft needed a developer with an impressive background and good prospects to take under it's wing to help out.  Just like Sony and Nintendo have done.  2 killer-apps, two, million-selling games.  That tells you something.  Just remember that Halo reached 1 million sales within 4 months of sale.  It just took it's time for Microsoft of America to get these figures for the US and Canada (it always takes time with that sort of thing).

No one is arguing that PGR is a retread, but not that many people actually experienced MSR, so considering the userbase of the Xbox, why not soup the game up muchos, add a load of options and licenses, and ship it to more people for more sales, for more money for the developer to develop more titles?  Exactly.  A lot of money was lost on MSR in Europe, and PGR is what MSR should have been, really.

Rallisport is selling on the basis of good looks?  Perhaps.  But if you consider the fact that most magazines have scored it 85% (or nearest equivilent) or higher, tells you that it most certainly does not have any "empty-headed playability".  It's very playable, and very addictive.  With an extensive (yet fairly difficult) season mode, and fun multi-player.

Quote
And, not wishing to point the finger at anyone in particular, but if your three-day sales figures are correct, and Xbox did indeed attract that phenomenal take-up in THREE DAYS - despite the fact that Mina opened this thread by claiming that the installed Xbox userbase to date was 2 Million+ - well, heh, that means in the ensuing five months since launch, it's only managed to pick up another 500,000+ customers!


I hope you realise that 2 million+ (notice the +?) means that there could be more than 2 million owners, which there are, as a matter of fact, there are 3.4 million (from April's figures) Xbox owners in the US alone.  Worldwide, there must be a heck of a lot more, since the price-drop in PAL territories came into effect.

The rest is too tiring to read over (it's late ;) ), but, I agree with the fact that there are at least a few dozen other stinkers for every classic, but there always will be, on the PS2 anyway.  I wouldn't say that for the Xbox, as most of the software is generally of a high quality, although the GCN is plagued by ports, which doesn't really do it justice one bit.

And another thing, I also feel that the market is getting a tad stale, as visuals haven't dramatically improved since Soul Calibur and Shenmue, Shenmue stunned me, where you see Shen Hua on the cliff with the camera following the eagle (or bird) to her.  I just pre-ordered it on the spot.  I've yet to be stunned, as of yet.  It's come to a stage where developers need a large breakthrough in hardware, and where companies need to realise that they need a heck of a lot of developers to really take advantage of the forthcoming hardware, as development times themselves will no doubt increase dramatically.

Thing is, when will visuals in games dramatically change?  I guess they never will, really.  :(  Not anymore.

    
sp134m

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Posted: May 04 2002,13:48   

Quote (dc_ecstacy @ May 03 2002,07:56)
however, unlike the Xbox, its reputation was buoyed
by a good selection of triple-A titles within the first
quarter...none of which needed to sell a "million", but
merely please a million early adopters. Which, IMHO,
Dreamcast clearly did.

They did't? let me remind you that bad sales is what killed
the DC.

But in any case this arguement is going no where. Xbox has
2 million seller games. Good for it. the monthes of Augest,
September, and November are going to be killer. Shenmue 2,
Project Ego, Knights of the Old republic, Mace Griffin,
Terminator (it's commin to PS2 as well), Robotech,mech
Assault, and Steel Battalion. All these games I know will
score above an 8 in most reviews. So if it's games you want
then get an Xbox.

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Posted: May 05 2002,05:20   

Quote (sp134m @ May 02 2002,14:53)
Microsoft of Japan is cooking up an RPG as we speek.
Knights of the (I can't rememebr the rest. I'll edit it
when I find out). The sole purpose of it is to be better
than that of the FF series. Now it will never be as popular
as FFX but it will at least play better (if all goes
according to plan). no_swearing_allowed, Skies of arcadia is the best RPG
I ever played, yet some wouldn't touch it with a 10 foot
pole since it's not FF.


Knights of the Old Republic by Bioware.
Spans 4000 years before Phantom Menance. But MS of Japan is doing a ton of RPGs wait till E3, MS will own this show.
The Rev

  
Monkey1st

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Posted: May 05 2002,07:29   

Y'know, these X-Box arguements will never, e---ver end. You tell them there's no originality, they tell you 'it's on the way'. You say it's doomed, they say 'It's in it's early days'.

Like talking to a brick wall, really.

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dc_ecstacy

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Posted: May 06 2002,00:02   

Quote (Spewman @ May 04 2002,07:29)
As a matter of fact, there are 3.4 million (from April's figures) Xbox owners in the US alone.


Quote (ZKK @ April 24 2002,19:50)
Michael Ephraim: And just for the record, we have sold 2.4 million PlayStation 1 units in Australia. We have sold 330,000 PlayStation2 units in Australia since launch. Those are all the reasons, that at this point in time, we will not be moving on price.


Australia has its mass-market ZOMBIES...America its SLAVES to X-culture. So nice to be observing this human menagerie - from the lunatic rim of gaming. :dontgetit:

Edited by dc_ecstacy on May 07 2002,00:35

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"Like adrenaline to cerebral cortex and a whizz of amphetamine proportions, death is not a problem. It's visceral, cathartic, schadenfreude."

- Neil Randall (Q3A review), DC-UK, December 2000

  
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