dc_ecstacy
 Sony Deconstructionist Group: Mods
Level: 55
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Posts: 552 Joined: April 2002
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Posted: May 03 2002,00:20 |
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| Quote (Mina @ May 01 2002,17:55) | | First HALO, now DOA3. Even if the console has a smaller userbase worldwide, it's useless if no one buys the game. VF4 hasn't hit 1 Million in both U.S. and Japan combined, yet DOA3 manages to reach and surpass that on a 2 Million+ worldwide Xbox userbase...still very impressive for a 6 month old console who's impending DOOM is constantly being praised. |
*Ecstacy kicks Solid's cat out of the thread*
Hmm, just adopting my hardcore SEGA stance for a moment: Another way of looking at these statistics would be to 'assume' that the biggest sellers on the system would be the two aforementioned titles. Both games have surpassed 1 million in sales, to an installed userbase of 2 million+ within six months?
Okay, that's six months of Xbox releases, yet the only two 'mega' games are both launch titles? As the hardcore SEGA fetishist is wont to do, I've cast my peepers back to the respective Japanese and US launches of Dreamcast. In Japan alone, that heralded magic-million marker of user take-up occurred within four months of the system's debut (ie. since November 27, 1998). Okay, so none of the JP launch games were 'mega' sellers, but there was a much better proportion of showcase titles available, eg. VF3tb, Sonic Adventure, Sega Rally 2, Powerstone, The House of the Dead 2, and Marvel Vs. Capcom. Those are 'hardcore' system-sellers, and they pack a bunch of GAMEPLAY, yes? 
In America, within two months of DC's release (Sept. 9, 1999), the installed userbase had reached 750,000. If we factor in the European launch figures for the first two weeks alone of system sell-through (ie. since October 14, 1999), we can add another 260,000 to the tally. Again, for the western market, that magic million figure topped out within four months...tops! 
However, in stark contrast to the number of gotta-have GAMES that have been pushing the (Xbox) system since launch - within its first six months, as you cited - we have this *stellar* selection of titles that, while perhaps not surpassing its userbase in finite sales terms, nevertheless convinced the 'hardcore' SEGA fraternity that their consumer choices were valid. All of these games received critical - and commercial - acclaim. These are the GAMES (note pluralization) that stood tall for the initial DC launch 'window' - that crucial first-quarter - and, again, in stark relation to those available for Microsoft's gotta-have(?) system, puts your millions of exclamation-points (and sales figures) into perspective. 
Soul Calibur, Sonic Adventure, Ready 2 Rumble, NFL2K, VF3tb, THOTD2, NBA2K, Sega Rally 2, Crazy Taxi, NHL2K, Chu Chu Rocket, and SF Alpha 3.
DOA3 may be dazzling, but Soul Calibur made me cry.
Edited by dc_ecstacy on May 02 2002,22:32
-------------- "Like adrenaline to cerebral cortex and a whizz of amphetamine proportions, death is not a problem. It's visceral, cathartic, schadenfreude."
- Neil Randall (Q3A review), DC-UK, December 2000
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