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  Topic: New Legends for Xbox..., Opinions?< Next Oldest | Next Newest >  
ssj4goku4

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Posted: May 05 2002,12:53   

What i wanna know is what are your opnions on XBOX's game New Legends. Is it any good im thinking of buying it. i wanna know.

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Spewman

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Posted: May 06 2002,00:30   

From the reviews and such that I've read in EGM...the game is average at best.  Rent before purchase, I'd say.

    
dc_ecstacy

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Posted: May 06 2002,00:45   

Any opinions? Well, can't comment on it personally, but I'd sooner place stock in the professional 'unbiased' reviews of one mag that I have steadfastly collected/filed for the past eight years. I may not agree with every score dished out upon my favorite games/systems, but I simply can't argue with the consistency of their words. Pocket-sized reviews that simply beg to be reprinted.

Herewith consider this appraisal of New Legends, which appeared in EGM #153; author Mark MacDonald (Executive Editor):

"Some veterans have flashbacks of Vietnam; I have flashbacks of Azurik. Months ago, after forcing myself to slog through that agonizingly dull action/adventure for a review, I promised myself 'Never again', threw the game into a volcano, and wept. Then came New Legends, or as I like to call it, Azurik: The Legendary Chinese Journeys.

The list of problems between the two games is so similar I began to question the existence of a god who would put me through this twice: Massive, sprawling levels that often leave you no idea where to go next; lackluster visuals, including crude backgrounds (complete with entire mountains suddenly popping in and out of view) and bland or non-existent effects; bugs and glitches (enemies appear and disappear, friendly characters jump happily off cliffs only to zoom back) that make you wonder who decided this game was finished; there's even a blue, pointy-eared hero! Nooooo! (Well, he's purple actually, but you get the idea.)

As with Azurik, I must begrudgingly admit NL isn't all bad: Combat is simple - block then attack - but sometimes fun in a Final Fight, mindless beat 'em up kinda way. A huge cache of weapons you can equip in one or two hands and a couple decent bosses help as well. And friendly characters who chat and fight alongside you as the battle rages is a cool idea, if only they didn't behave like headless chickens. Never again - and this time, I mean it!"


Review Crew scores: 4.0, 4.0, 4.0 :D

And Spewman tries to argue that Xbox titles are of a sufficiently "high quality". Lol, don't know how many games have been underscored in EGM over the past few months...but there's nothing qualitative about consistent stinkers. ;)

Edited by dc_ecstacy on May 05 2002,22:50

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Spewman

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Posted: May 06 2002,00:55   

Yes, most of the Xbox games are of high-quality, but that doesn't neccesarily reflect how good a game is, it just means that you won't be finding many (if any) bugs at all, and it's polished overall.

May I remind you, dc_xtc, Spirit Of Speed 1937, ESPN NBA 2 Night, Soul Fighter, Centipede, Ducati World, Godzilla Generations, Caesers Palace 2000, MTV Sports Skateboarding, NFL Quarterback Club 2000, Test Drive 6, Sno-Cross Championship, Tomb Raider: Last Revelation, Evil Dead: Hail to the King, Dragon Riders: Chronicles of Pern, Max Steel, Fighting Force 2, Slave Zero, South Park: Chef's Luv Shack, South Park Rally, Virtua Athlete 2k, Death Crimson OX, Sonic Shuffle, Roadsters, Dynamite Cop, Jeremy McGrath Supercross 2000, The Ring, Army Men: Sarge's Heroes, Nightmare Creatures 2, Dinosaur...

Yes?  Yes?  Shut up now.  I recommend.

    
dc_ecstacy

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Posted: May 06 2002,01:25   

Quote (Spewman @ May 05 2002,22:55)
Yes, most of the Xbox games are of high-quality, but that doesn't necessarily reflect how good a game is, it just means that you won't be finding many (if any) bugs at all, and it's polished overall.


Not many 'bugs' you say? Spew, if I wasn't expected on Q3A right now, I'd be rifling through said collection of EGM reviews, and taking a list of just how many risible bugs are arriving to market with that first batch of Xbox stinkers! And it's all very well throwing 'risible' Dreamcast games under my nose - after the fact (and after a long and healthy injection of triple-A releases) - but you leave Lara Croft out of this! :angry:

I'll have you know that The Last Revelation (DC iteration) is one of my all-time favorite, marathon titles. And, in order to dutifully finish the game (locating all 70 secrets), required some 105 hours of hardcore playing! Coupled with the exceptional DC lighting effects, considered level design and overall theatrics, I'd sooner replay this game - in 60Hz, mind (although it is 50Hz-optimized, btw) - than touch approximately 80% of the 'bunkum' that's being handed to Xbox adoptees who don't know any better! :angry:

And that includes New Legends, or any of those other 'bug-free' releases you seem to have a habit of defending. Simply indefensible, Spew!

Edited by dc_ecstacy on May 06 2002,21:28

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"Like adrenaline to cerebral cortex and a whizz of amphetamine proportions, death is not a problem. It's visceral, cathartic, schadenfreude."

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Cameronbic

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Posted: May 06 2002,07:26   

WHy so hostile DCXTC? What did my poor obese XBOX ever do to you?

Yea, yea. There are most definatly crap games on the XBOX. No different than any other system. No ther aren't any "AAA"-"Killer App" titles other than launch games (imo). The XBOX has only gone through one real big season however, the spring-summer season is always poo for gamers. At least the PC shovelware is keeping us ankle deep in good titles till the Q4 gaming boom.

   
Spewman

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Posted: May 06 2002,23:50   

Yes, not many bugs, is exactly what I said.  Go on, quote EGM and all your aforementioned.

Why not mention Lara Croft?  The Last Revelation was literally full of bugs, kicking the person out of the game in the gallery, the driving mode froze a lot of the time, and overall, was a shoddy conversion.

And don't be so ignorant to all those really pap games I listed, there are more, many more, but then again, there never were that many DC games anyway.

Headhunter is the latest bug-ridden game I've encountered, I drove into the side of a wall by accident, and went flying over the cliff, and the game was stuck, and I had to reset (A+B+X+Y+Start).

Hmm!

    
dc_ecstacy

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Posted: May 07 2002,00:12   

Quote (Cameronbic @ May 06 2002,05:26)
Why so hostile DCXTC? The XBOX has only gone through one real big season, however the spring-summer season is always poo for gamers. At least the PC shovelware is keeping us ankle-deep in good titles till the Q4 gaming boom.

Ah Cameronbic, you've got gamers...and then you've got diehard gamers! IMO, there's always this great divide...people who live for the art form, and people who just passively admire (witness the PlayStation Generation).

And for those of us who simply can't afford to suckle a PC 'habit', there's no shovelware of any persuasion. And yes, of course these next-gen consoles are all very affordable, but there's the 'subliminal' expense of actually raising these systems - also known as an emotional investment. :eh:

My initial distrust, doubt, whatever for Xbox stems from the fact that I have absolutely no place in my hardened heart for yet another 'pretender' - busting as it did through open doors, on a wave of bank-rolled promises. My emotional investment is ongoing with Dreamcast, and there is no good reason to supplant its exceptional library of games simply because the market has turned its back on SEGA hardware. As I said  above, TR: The Last Revelation - despite its tawdry license - is still a "gamer's game". It still delivers a *solid* gaming experience, and until Lara resurfaces on that other glorified platform, it is still the best console version of Tomb Raider to date.

Heck, people forever complained that it was a 'cheap & nasty' PC port, but hey, at least SEGA fans got THREE console versions of Lara (ie. the original on Saturn, TR IV and Chronicles on DC). That's a darned sight more than poor ol' N64 owners received! And HALO may well be god's gift to first-person shooters, but if [Havas Interactive] hadn't whimped on its Half-Life/DC deal, then I could've died happy. (With my Dreamcast and its 'warez' buried beside me.) :dontgetit:

Quote (Spewman):
Headhunter is the latest bug-ridden game I've encountered. I drove into the side of a wall by accident, and went flying over the cliff, and the game was stuck, and I had to reset (A+B+X+Y+Start). Hmm!

That's no "bug", my friend. That's simply your less-than-l33t gaming skillz. :D

Edited by dc_ecstacy on May 06 2002,22:25

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"Like adrenaline to cerebral cortex and a whizz of amphetamine proportions, death is not a problem. It's visceral, cathartic, schadenfreude."

- Neil Randall (Q3A review), DC-UK, December 2000

  
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Posted: May 13 2002,00:49   

Quote
My initial distrust, doubt, whatever for Xbox stems from the fact that I have absolutely no place in my hardened heart for yet another 'pretender' - busting as it did through open doors, on a wave of bank-rolled promises.


But it's got Jet Set Radio future!

  
dc_ecstacy

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Posted: May 13 2002,05:16   

Quote (fasty @ May 12 2002,22:49)
But it's got Jet Set Radio Future!

Which sold very poorly in Japan. :)

Yeah, that's gonna help Microsoft's cause celebre in a country that doesn't really need to embrace the rank outsider. Speaking of embracing stuff, heya Fasty, when you gonna choose your avatar? :p (Oh, and welcome back!;)

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"Like adrenaline to cerebral cortex and a whizz of amphetamine proportions, death is not a problem. It's visceral, cathartic, schadenfreude."

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Posted: May 13 2002,06:32   

Yeah but who cares who poorly it sold?

It's Jet Set Radio Future!

And it's good to be back... as for the avatar... *shrug* I'll give it a miss this time.

  
Spewman

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Posted: May 13 2002,07:44   

Jet Set Radio on the Dreamcast only sold 20 000 in it's first week, and barely broke the top 100 chart in Japan, dc_ecstacy.  Jet Set Radio Future sold better, fact.  And in Europe, it almost sold out everywhere.  Many EB's had ran out of them, they seem to have understocked on that game, and also Super Monkey Ball (more like Infogrames, being the Euro publisher of those games and all), but just right with SA2: Battle.

    
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Posted: May 13 2002,09:40   

In fact, Inforgrames underestimated the demand for JSRF and as such had to manufacture more...

But who cares how much it sold? It's almost worth buying the machine for!

  
Lillith

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Posted: May 13 2002,11:43   

Quote (dc_ecstacy @ May 05 2002,19:45)
Review Crew scores: 4.0, 4.0, 4.0 :D

You get your EGM's direct from America, yes?

As I only just aquired this magazine yesterday!
It was the latest one out, wonder why it's so late.

I might have to look for a more up to date magazine.

Maybe I should take my Magazine's to Hypers direction, their Australian based and an all format and $5 less than EGM.

If only we got EGM on time in Australia, then I would continue buying it as I've grown rather attatched :/

Hmm Oh-Well.

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dc_ecstacy

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Posted: May 14 2002,00:21   

Quote (fasty @ May 13 2002,04:32)
Yeah but who cares how poorly it sold? As for the avatar...I'll give it a miss this time.


Well, considering all of SEGA's dev-teams are based in Japan (thus swelling the impetus to create great domestic product), and considering Japan is the focal point of the gaming universe, it might matter just a jot to the Japanese creators...if a new, original (though slightly recycled for Xbox) concept is deemed to 'under-perform' in the market-place.

Poor sales, be they for the highly-acclaimed DC original - or for the inevitable 'token' niche release on Xbox - simply reflect a Japanese social paradox. To adopt unoriginal, derivative games or concepts that have been 'mass-produced' for the Japanese mainstream (read PS2) buyer.

Oh, and regarding your indifference(?) to adopting an avatar: Heck, what harm can it do? And it's not like a major inconvenience or anything to amend your profile? ??? By way of example, when I signed up at your forum, Fasty, I made it a priority to do the avatar hunt. Anything less would be deemed LAZY. Yes?

Quote (Lillith):
Maybe I should take my magazines to Hyper's direction, they're Australian-based, all-format and $5 less than EGM. If only we got EGM on time in Australia, then I would continue buying it as I've grown rather attached.

:0 No Lillith, DO NOT adopt Hyper! They are poison to a gamer's soul. If anything, (their) print news is just as 'dated' as a shipped copy of EGM. Do you have a 'McGills' specialist book store in your state? Check the yellow pages for 'em, or any similar book importer who could air-freight your EGMs for you. I only pay $A14 per copy to have the very latest editions within a week of their US shelf-date. :)

Edited by dc_ecstacy on May 13 2002,22:35

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"Like adrenaline to cerebral cortex and a whizz of amphetamine proportions, death is not a problem. It's visceral, cathartic, schadenfreude."

- Neil Randall (Q3A review), DC-UK, December 2000

  
Spewman

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Posted: May 14 2002,07:07   

All of Sega's development teams are not based in Japan, as any Sega devotee would know.

Two words:

Visual Concepts.

    
dc_ecstacy

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Posted: May 14 2002,08:05   

Well duh, I was talking about Sega of Japan's development teams. The in-house talent, and not a 1.5 party developer...or whatever the heck VC is operating as these days. Besides, I'm pretty sure they're close to semi-independent developers anyway, what with all of their ported SEGA games!

One last thing: I'm getting mighty fed up with your abusive retorts, Spewman - AND your lack of mitigating smileys. Just keep pushing my buttons mate, and you'll have the SWW modship duties all to yourself! Have at you, "friend"...

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"Like adrenaline to cerebral cortex and a whizz of amphetamine proportions, death is not a problem. It's visceral, cathartic, schadenfreude."

- Neil Randall (Q3A review), DC-UK, December 2000

  
ZKK

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Posted: May 14 2002,21:35   

Uh oh... heres trouble.

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fasty


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Posted: May 15 2002,00:16   

DCE:

I daresay if Smilebit were *that* worried about the sales of JSRF they wouldn't have bother producing a sequel. I know it's a business but some see it as an art. It's not indifference to poor sales it's failure to see the relevence when compared to the artistic merits of the title.

As for poor sales in Japan being a "social paradox" as you call it... not all the time. For the likes of Namco, Sony and Konami perhaps, but you have to remember some dev teams and companies over there do care about making a good game first and foremost rather than generating good sales. Nintendo, the various divisions of Sega and the likes of Treasure for example... Remember Radiant Silvergun may sell for a lot these days but Treasure only got a small cut of the original sales.

I also find your comments on the Xbox game JSRF being recycled a little unfair... the game is a sequel and therefore would be expected to have similarities with the original but it is signifigantly different from the DC version to avoid claims of it simply being a port. Were you implying that it's a port?

Also, on the avatar issue :) It aint gonna happen... I dont want one.

  
Cameronbic

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Posted: May 15 2002,02:12   

I don't care what any of you say, I still don't think he should get New Legends. -.-'

   
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