Author |
Topic  |
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Nathan
Australia
17 Posts |
Posted - 28 Nov 2001 : 01:15:24
This was going to be a reply to a topic but I want to start a discussion.60hz PAL. Inferior to 50hz PAL. Tell me what is so great about PAL games having a 60hz option? All you get is larger pixels, washed out color (perhaps due to the pixels) and worst of all, a skewed image. I don't know about you but I like the wheels on my F355 to be round, not egg shaped. I like my Phoenix mirror to be round, not oval. People should not look like twigs. And PS2 jaggies?.. I know, lets make them much worse by playing in 60hz. You get all these problems for what?.. A almost unnoticeable increase in refresh rate. Wow. There is a reason why the UK and Australia chose PAL over NTSC. That is because its the better format.
Mmm Skyscraper... I love you. |
Vendetta
1041 Posts |
Posted - 28 Nov 2001 : 01:24:14
I've not noticed any distortion in display or colour. The wheels on MSR are certainly round on my telly in both formats.Maybe your television has difficulty displaying PAL/525 properly? The colour shouldn't change anyway, since the colour format and subcarrier are the same anyway. And the increase in refresh, though not as great as some will have you believe, certainly does make things a lot smoother. Soul Calibur feels much more fluid in 60Hz mode. Also you get less noticable flicker, especially in bright colours. Anyway, there WAS a reason that the UK chose PAL (or, more to the point, why PAL was devised at 50Hz), it was because at the time the television standard was being devised, the mains electricity supply in the UK had a frequency of 50 Hz, and it made for simpler electronics to have the field rate at 50. "I am following my fish" |
Nathan
Australia
17 Posts |
Posted - 28 Nov 2001 : 01:45:46
My SONY WEGA certainly can display 60hz PAL in the right mannor.I can't recall the image distortion of MSR all that well, but I do clearly remember the backgrounds looking poor in 60hz due to the lower resolution. As for the color, yes the color is still PAL, but in the space between pixcels there is no color. Therefore when playing in a lower resolution the color will get washed out. At least that is my explaination for it. When the pixels get larger the color gets lesser. BTW the UK may have chosen according to power, but in Australia (where I live) we did chose according to the better standard.
Mmm Skyscraper... I love you. |
amk
United Kingdom
30 Posts |
Posted - 28 Nov 2001 : 02:36:34
I would have guessed that Australia uses PAL because it is Commonwealth, but you may know better.I can't think of any reason why PAL-60 should be distorted or discoloured. Concerning Soul Calibur: AFAIK 50Hz DC displays are still 640x480 resolution, stretched, rather than 640x576 (PAL resolution: DVD uses a generous 720 horizontal resolution) so there is no advantage I can see of using 50Hz over 60Hz. The better smoothness of SC may be down to animation not being well adjusted, e.g. dropping 1/6th of the frames, rather than generating a new set. I've not noticed SC not being smooth, but I've almost always played 60Hz. PAL is clearly the better system for TV/film - noone can distinguish between framerates higher than about 25fps, but people can distinguish between 576 and 480 visible lines. It's not so clear with CG, but I strongly suspect that the same is true. Whereas a frame of film is exposed for 1/24th of a second, so everything that changes in this time is blurred in, a frame of CG is a single instant, a sample. A fast moving object is shown at a different place in each frame, rather than a blur in each. As such, conclusions drawn for film may not hold for CG. Personally, I am not at all confident that I could differentiate between 50 samples per second and 60, at least not side-by-side, although I'm confident that I could recognise PAL's higher resolution. PS2's 4mb of VRAM makes finding room for PAL resolutions a bit of a challenge, so 60Hz is really the only way to go there. To fully exploit PAL would require a console designed with that in mind. Note sig although if you, Nathan, know of any Aussie companies who could join in, feel free to suggest them. -- Campaign for a brighter future for PAL games by campaigning for a European console http://www.palconsolecampaign.com http://www.PetitionOnline.com/palconso/petition.html |
Vendetta
1041 Posts |
Posted - 28 Nov 2001 : 03:25:14
quote: PAL is clearly the better system for TV/film - noone can distinguish between framerates higher than about 25fps
It's better for broadcast, because NTSC has troubles with colour variance. The phase alternation of the PAL format means that that error is self-correcting. NTSC has some benefits for recorded media though, as you don't get enough interference between the player and the TV to cause colour variance, and it can give greater colour editing acuracy. You also get a better signal/noise ratio with an NTSC signal It is quite difficult to tell the difference between 525 and 625 line images though, just as it's difficult to tell between 50Hz refresh and 60Hz refresh. "I am following my fish" |
mwaawm
USA
66 Posts |
Posted - 28 Nov 2001 : 04:25:49
everyone always says NTSC is smoother because it refreshes at 60hz as opposed to 50hz. But what about the fact that NTSC is interlaced (only updates half the lines at a time).Doesnt this mean that not only is NTSC inferior because of its lower line resolution but also you effectively only get a 30hz update on it so in theory PAL should be both smoother/faster and higher resolution. Can someone explain why this isnt the actual case? I cant help it if I'm often in doubt but never in the wrong. |
Nathan
Australia
17 Posts |
Posted - 28 Nov 2001 : 05:58:46
PAL only draws half the screen at once too... Anyway, I don't own SC so I can't comment on that game, but I do own F355, Shenmue and on PS2 Burnout.
All of the above games suffer in 60hz. All are distorted in 60hz, just take a look at the oval shaped 'circle' on the title screen of Shenmue for proof. And the drop in resolution is quite noticeable in each title (the white lines on the side of the track in F355 are quite jagged in 60hz). And just watch the jaggies increase in 60hz when playing Burnout. IMO these games are much better played in 50hz PAL. Mmm Skyscraper... I love you. |
bcass
87 Posts |
Posted - 28 Nov 2001 : 07:32:33
Irrespective of the technical arguments, when it comes to the crunch, it is very apparent when playing 50Hz or 60Hz. Examples are numerous accross all systems.If you have persuaded yourself that PAL games are superior, then thats fine, but most here would agree that you are kidding yourself.  |
Sniffer
63 Posts |
Posted - 28 Nov 2001 : 07:58:07
The PAL format is better quality than NTSC - but NTSC is more popular worldwide......sounds familiar - Betamax was much better quality then VHS (In fact Video 2000 was even better quality and it used double sided tapes !!) but VHS is the standard.......need I go on.....Dreamcast is better machine than the PS2.....hehe.....I'l stop now !!!  |
Dunedin397
100 Posts |
Posted - 28 Nov 2001 : 08:20:57
I think it's accepted that PAL is actually a better format & 50hz is fine, but PAL 60hz is a lot better than NTSC 60hz.However, the best technical solution isn't always the the winner. Ideally, I'd really like "proper" PAL conversions, but realistically, I really want a full screen 60hz option on my PAL games. Dunedin397 
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xiphoid
73 Posts |
Posted - 28 Nov 2001 : 08:34:55
The real problem, is not what system is better, it is which system the games were intended for.  |
zerolight
65 Posts |
Posted - 28 Nov 2001 : 08:40:57
i agree with bcass. people keep saying... why complain about 50fps over 60fps, you can't tell the difference, their both smooth. fact is, the uk console runs slower than the jap/us console because a console outputting a 60hz would not display on a regular 50hz PAL tv, since not all are compatible with PAL at 60hz. it's cheaper to slow the console than to worry about the techy details surrounding the issue. most games are developed with a 60hz refresh in mind. too many developers choose not to optimise (or make half hearted attempts at optimizing) their games for 50hz, so the drop in speed (which is about 17% on a UK console from a US/Jap console) is noticeable in their 50hz PAL conversion. They may try to claw some of that speed back by droping the frame rate, giving speed at the expense of smoothness, but I think most don't even bother. In games like GT3, it translates into a more sluggish feel, and lower sense of speed. GT3 has been optimized well, but the differences are still there, particularly if you compare the faster cars. In games like Madden, it translates to players feeling a little more sluggish and less responsive. I remember the days of the SNES, where the difference in speed between SF2 on a UK console versus that on a US console was astounding. Infact, I remember my UK PS1 owning mate being shocked at how much faster Tekken felt on my Jap PS1. Thankfully when it comes to borders, things are no longer so bad. Regardless of the argument over technical details between PAL and NTSC, games are designed to run at 4:3 on an NTSC TV. We've all seen the common practice of borders on PAL games because PAL has more lines than NTSC. Accepted then that the images on the PAL screen are gonna be slightly sharper since the pixels are close together, but the aspect ratio of the game image is not 4:3 because of the borders, and so the image looks squashed and you get things like oval wheels on a car. As I say, this is a thing of the past in most cases, although some PS2 games still exhibit this trait, most only have small borders these days, which in reality still means PAL games are skewed, but not by so much. Therefore, since borders are at a minimum because the PAL image is streched to fit the screen, there is little to really separate a 50hz PAL title from a 60hz PAL or NTCS title it terms of image quality. But theres the speed issue. Which is vitally important. Lets hope more titles follow Burnouts PS2 lead, giving us the option DC owners have had for ages, 50 or 60hz Pal games. The difference may seem minor, but we all know its huge.  |
MetallicFrodo
United Kingdom
53 Posts |
Posted - 28 Nov 2001 : 09:04:24
quote:
Tell me what is so great about PAL games having a 60hz option? All you get is larger pixels, washed out color (perhaps due to the pixels) and worst of all, a skewed image.
I haven't noticed any skewed images while playing 60hz dreamcast games. It strikes me that in fact the game is most likely running at the aspect ratio the designer intended when programing for the 525 verticle lines the the NTSC colour format generally uses. As zerolight pointed out the image would generally be skewed when it is badly optimised for PAL 625 by streaching the image or placing borders top and bottom. Fashion is something so ugly it has to be changed ever fifteen minutes. |
Choddo
277 Posts |
Posted - 28 Nov 2001 : 09:08:04
zerolight is absolutely correct, and nathan, I've got a bloody expensive top of the range Sony WEGA and PAL 60Hz looks shite on it for some reason, with exactly the same problems as you. But on a mate's plasma, it looks perfect, so I think there may be a way to tweak the TV or it only supports it properly through one input or something but I haven't played with it yet.C  |
mr-monday
United Kingdom
140 Posts |
Posted - 28 Nov 2001 : 09:15:15
quote: --------------------------------------------------------------------------------Tell me what is so great about PAL games having a 60hz option? All you get is larger pixels, washed out color (perhaps due to the pixels) and worst of all, a skewed image. -------------------------------------------------------------------------------- I haven't noticed any skewed images while playing 60hz dreamcast games. It strikes me that in fact the game is most likely running at the aspect ratio the designer intended when programing for the 525 verticle lines the the NTSC colour format generally uses. As zerolight pointed out the image would generally be skewed when it is badly optimised for PAL 625 by streaching the image or placing borders top and bottom.
Fashion is something so ugly it has to be changed ever fifteen minutes.
Same here. Everything looks great in PAL-60 (and NTSC) on my Dreamcast using a Panasonic TV with RGB SCART lead. In the 16bit age, 50hz games looked squashed due to borders, maybe you're just used to games looking like this??? SAGA To be this old takes ages |
Kirby
189 Posts |
Posted - 28 Nov 2001 : 09:19:33
I don't know what you're talking about. If the image is disorted at 60Hz on your TV then theres something wrong with it. And playing at 60Hz should have no difference on the image colour.I play all DC games at 60Hz, including the ones you mentioned and notice none of the problems that you are talking about. As for there being no difference. Ok, you go away and play the 50Hz PAL version of Sega Rally 2. Now plug it into a monitor and play it at 60Hz. Now try telling me theres no difference. Although i agree to some extent that if a game is done properly at fullscreen PAL 50Hz (ie House Of The Dead 2) then there is not much difference between the 60Hz version. However, i would still select 60Hz if i could.  
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